Project Managing Through MS Project
And Excel Sheets
OS: Windows (all versions), OS X, Linux
Can operate both as an independent and as a team player.
Autodidact – especially adapt at learning new software and work methodology.
Thinking out of the box – ability to integrate different techniques in order to achieve efficient workflow.
Wide variety of skills that are used to create innovative methods to achieve the goal at hand.
Team Management expertise.
Creative and adaptable to all situations.
ide scope of vision, able to keep an eye on the bigger picture while focusing on details.
Languages:Hebrew– Native, English – Excellent, (Reading, writing and speaking capabilities).
Research and Development team member April 2005 – April 2006
"HumanEyes Technologies" Lenticular 3D printing software house, Hebrew University, Jerusalem
A member of a special R&D team assembled in order to develop a curvilinear perspective lens for 3D packages and a special depth enhanced 3D rig for 2D packages as well.
Production Manager and FX Supervisor August 2002 – December 2004 “DPSI” Animation Studio in the Israeli branch of “DPS Digital Productions Solutions” of America.
Project manager and supervisor for numerous TV and direct to DVD projects; led a team of Modelers, Texture Artists, Lighters, Renders Wranglers and Compositors on different studio productions.
Head of effects Department.
Studio's effects Supervisor.
Outsource supervisor for a Canadian TV series (26 Episodes of Monster By Mistake); supervised quality control.
Studio's lead Facial Expression Modeler.
Studio’s lead Lip-sync technician/Animator; required intensive research and study of the different Lip- Syncing methods and technologies.
Pre-production researcher; tested a wide variety of software and plug-ins for production usage.
Initial Pipeline designer for the different productions, include custom production tools design.
Effects developer; developed effects for productions while considering render efficiency and artistic flexibility, both in 2D and 3D.
Modeler, Rigger, Texture artist, Animator, FX artist, Lighter, Render wrangler, compositor and Editor on different studio productions.
An extensive part of my duties required supervising and activating studios around the globe thus maintaining a simple and logical production pipeline, both in building and executing in house and outsourced productions.
Project Manager and All around CG artist July 1999 –August 2002
“3D Garage” Post Production House, Herzelia Studios, Israel.
Team Leader of texture artists and modelers; replicating photo real cityscape for a flight simulator, as an outsource contractor of “Electronic Arts”.
Working in conjunction with “R.T. SET” for the Children's channel in creating a TV real time one of a kind interactive live action game.
Assisting “Rich FX” in creating an online 3D jewel gallery, using proprietary plug in.
Working closely with “Rafael Weapon Industries”, creating various opening sequences as well as presentation videos for Rafael’s different products.
Designer, Storyboard artist, Modeler, Rigger, Animator, Texture artist, Lighter, Render Wrangler, Compositor and Editor for the different studio projects.
Created dozens of short clips which were used in: TV opening sequences, TV shows, Commercials, Presentations clips and 3D greeting cards.
Multi Media Teacher September 1999-June 2000
“Hanagid” Junior High School, Herzelia, Israel.
Responsibilities encompassed: teaching shooting and editing short films, presentations design, Photoshop and script writing to 4 seventh grade classes and 1 ninth grade class.
Freelancer April 1999 – July 1999
“ProMedia Ltd.” production company, Tel Aviv, Israel.
Art director and producer of several presentations for a variety of companies.
Director, designer and producer of numerous presentations for different units in the Israeli Defense Forces.
Producer/Presenter/Support/Beta Testing February 1996 – November 1999
Makh-Shevet” Computer Games Company, Herzelia, Israel.
Working in “Scops”, a subsidiary of “Makh-Shevet” as a producer of educational software in various languages.
Working in the support department and as a presenter in various shows, in addition in charge of beta testing of games and programs prior to final release.
Animation Instructor May 1995 - February 1996
“Makhshava Im Ma’aof” Computer Training center, Ra’anana, Israel.
Working as an animation instructor using the “Animator Pro” programs.
Military Service March 1996 – March 1999 Video Production Unit, Ground forces division.
Service as a chief animator.
Acting as a drill sergeant in a video production course.
Producing and creating a variety of animations clips, from accurate weapons mechanisms to several simulations of large quantities of moving vehicles on a specified terrain.
Participation in a video production course which included: non-linear and linear video editing, directing actors, sound, lighting, shooting, script writing and working on a set.